
Symposium: State of the Art of Game-Based Assessment
General Abstract
Game-Based Assessment (GBA) is becoming increasingly popular in workplace assessment, especially, but not exclusively, in the context of large international companies' graduate and apprenticeship schemes, yet little is known about this fascinating Psychological Assessment approach. This six-paper symposium offers a comprehensive insight on the state of the art in GBA by merging the perspectives of Arctic Shores - UK's GBA pioneer - its recently announced partner cut-e, and Birkbeck College. Hands-on games, scientific evidence, and a snapshot of the "behind the scenes" work that enables GBAs will be combined to answer questions such as "What is GBA? Does it work? Is it fair? Is it science?”, and to stimulate discussion between researcher, practitioners, and the wider audience.
Paper 1: The elephant in the room: What is Game-Based Assessment? (Lara Montefiori, Arctic Shores)
Paper 2: Fairness in Game-Based Assessment. Adverse impact, perceived stress, and effect of screen size. (Dr Maria Panagiotidi, Arctic Shores)
Paper 3: Gaming the game. Game-Based Assessment and self-presentation bias. (Dr Maria Panagiotidi, Arctic Shores)
Paper 4: Measurement invariance, and dyslexia as a moderator in game-based assessments. (Liam Close, Birkbeck College)
Paper 5: Incremental Validity of Online Psychometric Assessments and GBAs: Some Preliminary Findings. (Dr Katharina Lochner, cut-e)
Paper 6: Arctic Shores’ Psychometric Framework and Infrastructure. (Lara Montefiori, Arctic Shores)